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Recently I came across the problem of rotating an object in 3d realtime application around its local axis. To give the answer instantly: It is done like rotation around world axis but in reverse order of rotations. Usually you will [ Read More ]
Recently I came across the problem of rotating an object in 3d realtime application around its local axis. To give the answer instantly: It is done like rotation around world axis but in reverse order of rotations. Usually you will [ Read More ]
When you deal with 3d computer graphics you become familiar with rotation matrices and how to use them in order to rotate points in space. I want to give a short straight forward summary of rotation matrices regarding vector basis [ Read More ]